Posts Tagged ‘lte’

7% LTE Adoption in 5 Years?

Wednesday, November 23rd, 2011
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As a rule, mobile networks get replaced by the next generation about once a decade. So you might wonder how long it will take 4G to get significant traction. The answer might be “a longer time than you might think.”

Juniper Research forecasts a “rapid uptake” of LTE mobile broadband services over the next five years but only in some countries. Juniper Research estimates there will be 428 million LTE subscribers in service by 2016, representing about six percent of global mobile subscribers.
LTE forecast

Separately, IDATE forecasts 371 million subscribers worldwide in 2015. The United States and Asian markets are expected to drive most of this growth.

A forecast of six percent adoption five to six years after launch would have historical precedent.

After six or seven years, 3G subscribers had reached about 6.7 percent of global subscribers. The first pre-commercial 3G network was launched by NTT DoCoMo in Japan, in May 2001.

The first commercial 3G network in Europe was launched by Telenor in December 2001. 3G adoption The first network to go commercially live in Asia was SK Telecom in January 2002. Verizon Wireless launched 3G in July 2002.

By June 2007, globally, the 200 millionth 3G subscriber had been connected. Out of 3 billion mobile phone subscriptions worldwide this is only 6.7 percent.

The point is that 3G, the first broadband network, took six to seven years to reach nearly seven percent global penetration, though reaching much higher levels in the countries that made it a priority.

It would not be unusual if, on a global basis, similar results were to occur for the 4G introduction as well.


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Verizon Wireless API Will “Turbo” Sessions

Thursday, November 3rd, 2011
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Verizon will publish an application programming interface that could allow mobile consumers to “turbocharge” the network bandwidth their smartphone apps use, presumably for a small additional fee.

“I think one of the things that you could do is guaranteed quality of service,” said Hugh Fletcher, associate director for technology in Verizon’s Product Development and Technology team.

“One of the things that we are right now is very democratic in terms of allocating spectrum and bandwidth to users. And just because you request a high quality of service doesn’t mean you’re gonna get it. [The network] will try to give it to you, but if there’s a lot of congestion, a lot of people using it, it won’t kick people off,” said Fletcher. Verizon API To Give Apps ‘Turbo’

The network optimization API will likely expose attributes like jitter, latency, bandwidth, and priority to app developers, Fletcher said.

Despite expected complaints from some network neutrality advocates, there is a reason such an API might provide clear value to end users. Some of you might be using 3G or 4G networks, using different air interfaces, to use interactive cloud applications. If you do that often enough, on many networks, you will have discovered the experience problem caused by latency.

Where older GPRS or EDGE data networks featured round-trip latencies in the 600 millisecond to 700 msec. range, LTE networks feature round-trip latencies in the 50 msec. range.

One of the important elements of a cloud-delivered application experience is latency performance, even though we most often think of “bandwidth” as being the key “experience” parameter.

Some might say the key benefits will be for gaming apps, but many of us can assure you that other interactive apps, even those not intrinsically dependent on “real time” protocols, can suffer from mobile latency. Latency issues


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Video Now 40% to 60% of Mobile Bandwidth

Tuesday, October 25th, 2011
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Video content accounts for 40 percent to 60 percent of total data traffic on wireless networks according to new data from Bytemobile.

In the future,  it might be more. Verizon Wireless, for example,  seems to be cooking up an out of market “video plus broadband” plan, working with DirecTV. During its recent quarterly earnings report, Fran Shammo, Verizon Communications EVP said that the company was working on such an effort.

Indeed, in 2010 Coda Research Consultancy predicted that by 2012, video would repreent 100 percent of all wireless network capacity during peak times. Coda also predicted that by 2015, mobile video would represent 66 percent of all mobile data traffic, and we are just about there. Mobile video traffic

“You’re going to see that come in the fourth quarter with the what we now call the Cantenna, which is not a commercial name obviously, but it’s the antenna that we actually trialed with DIRECTV, which was extremely successful,” said Shammo.

Some will legitimately wonder whether that approach might even wind up being used in some Verizon markets where FiOS has not already started to be deployed. LTE plus DirecTV

Such an effort would supply linear TV over the DirecTV network, but also mean the mobile LTE network is used in place of a standard cable modem or digital subscriber line “high speed Internet access” service. And that means people will be connecting PCs and other devices to the LTE network, while using that connection in the same way they use DSL or cable modem service. And that means lots of bandwidth.

In 2011, U.S. consumers were spending about four hours, 28 minutes each month watching Internet video. And that has clear implications for LTE data consumption.

Verizon currently caps mobile LTE usage, starting at 2 GBytes for $30 per month. That obviously raises issues about the practicality of streaming video consumption that could easily resemble PC consumption patterns.
Fixed LTE service?

A two-hour Netflix movie viewed in high-definition mode requires about 3.6 Mbytes. On a standard smart phone plan, that puts a user over the limit by watching a single HD movie each month.

A Netflix-streamed TV show, lasting 30 minutes and viewed in high definition will consume about 1.5 Gbytes. You see the problem both consumers and Verizon Wireless will have.

On average, mobile subscribers consume their total daily video content in a single session, meaning they have set aside some amount of time to watch video, but tend to watch multiple items during each session, according to the Bytemobile report.

On average, mobile video subscribers watch 10 videos sequentially, each viewing lasting about 60 seconds.

On a typical day, 17 percent of laptop subscribers consume video content, compared to 11 percent of iPhone subscribers and seven percent of Android subscribers.

Mobile subscribers also are choosing to watch more video at higher resolution, which means they also are consuming more bandwidth, Bytemobile says.


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