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Do Gaming Providers Need 10Gig-E?

Friday, August 5th, 2011
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Providers of cloud-based infrastructure and application hosting services, as well as bandwidth suppliers, might want to pay attention to recent moves by gaming companies, which are finding that, at least in some cases, cloud services providers cannot provide the network bandwidth gaming applications require, leading to performance issues.

Digital Chocolate, provider of social games such as Millionaire City and Pro MMA Fighter, decided it needed its own 10Gig-E backbone, after initially launching using Amazon’s cloud services. So Digital Chocolate is following Zynga by launching games in the cloud, then bringing them back in house when demand levels off.

Alfred Tsai, Digital Chocolate’s director of global IT and network operations, says Digital Chocolate was operating entirely in Amazon Web Services, but decided to bring some games back in-house when performance issues got to be too much. In other words, the backbone optical network was not running fast enough, with enough capacity.


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LightSquared Use of Satellite for Backhaul Will Have Latency Implications

Thursday, June 16th, 2011
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One of the issues I still don’t fully understand is the proposed reliance on satellite for backhaul by LightSquared, the proposed new Long Term Evolution service provider in the United States that hopes to use frequencies originally allocated for satellite communications.

LightSquared hopes to use the spectrum to create a national wholesale Long Term Evolution network.

But the reliance on a space segment for backhaul strikes me as less than optimal, given the latency introduced by the lengthy space segment, and the processing that might be required to support real-time services such as gaming, videoconferencing, voice and some enterprise apps.

I am told there are new coding techniques that allow satellite networks to support voice communications where it would have been quite difficult in the past. But I’m not so sure those techniques are cheap enough to deploy in a consumer setting.

A  study by The Rural Mobile and Broadband Alliance (RuMBA) USA points out latency differences between fixed-line and mobile or satellite broadband. “If you ping a typical wireless access point within a home or small office network you should see an average latency of about 2 ms,” says Stephen Cobb, a consultant who prepared the report.  See
http://rumbausa.ning.com/.

“If you are on a cable or DSL connection to the Internet and ping a commercial website like www.bankofamerica.com, you will see latency of about 60 ms. Unfortunately, a satellite Internet connection is likely to have a latency of 600 ms or more when contacting the same
website,” says Cobb.

Latency is not an overwhelming issue for some operations, such as casual Web surfing or even pre-recorded video, if the buffer is big enough. But it strikes me that relying on satellite backhaul as possibly difficult, especially for real-time services.


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Latency Advantages for 40/100GB Networks

Wednesday, June 8th, 2011
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Mid-2010 saw the introduction of the new 40/100GB networking standard, an obvious capacity increase, but the lower latency also is a key advantage, much as Long Term Evolution has better latency performance than third generation mobile air interfaces.

Compared to gigabit or 10 Gbps networks, network latency is less than two milliseconds, even over long network hops of 100 miles or more, says Craig Denton, CEO of Next Connex.

In turn, these speeds mean that latency in the network connection between head offices and data centers can be minimized compared with other factors in application or data processing.

High network speeds also better accommodate the frequent, temporary bursts generated by data intensive applications. If the data rate of these bursts exceeds the capacity of a network link, data will be forced to queue, introducing unwanted delays and even risking crashes, Denton argues.

High & Low: Performance & Latency Matter


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