Posts Tagged ‘bandwidth’

Video Now 40% to 60% of Mobile Bandwidth

Tuesday, October 25th, 2011
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Video content accounts for 40 percent to 60 percent of total data traffic on wireless networks according to new data from Bytemobile.

In the future,  it might be more. Verizon Wireless, for example,  seems to be cooking up an out of market “video plus broadband” plan, working with DirecTV. During its recent quarterly earnings report, Fran Shammo, Verizon Communications EVP said that the company was working on such an effort.

Indeed, in 2010 Coda Research Consultancy predicted that by 2012, video would repreent 100 percent of all wireless network capacity during peak times. Coda also predicted that by 2015, mobile video would represent 66 percent of all mobile data traffic, and we are just about there. Mobile video traffic

“You’re going to see that come in the fourth quarter with the what we now call the Cantenna, which is not a commercial name obviously, but it’s the antenna that we actually trialed with DIRECTV, which was extremely successful,” said Shammo.

Some will legitimately wonder whether that approach might even wind up being used in some Verizon markets where FiOS has not already started to be deployed. LTE plus DirecTV

Such an effort would supply linear TV over the DirecTV network, but also mean the mobile LTE network is used in place of a standard cable modem or digital subscriber line “high speed Internet access” service. And that means people will be connecting PCs and other devices to the LTE network, while using that connection in the same way they use DSL or cable modem service. And that means lots of bandwidth.

In 2011, U.S. consumers were spending about four hours, 28 minutes each month watching Internet video. And that has clear implications for LTE data consumption.

Verizon currently caps mobile LTE usage, starting at 2 GBytes for $30 per month. That obviously raises issues about the practicality of streaming video consumption that could easily resemble PC consumption patterns.
Fixed LTE service?

A two-hour Netflix movie viewed in high-definition mode requires about 3.6 Mbytes. On a standard smart phone plan, that puts a user over the limit by watching a single HD movie each month.

A Netflix-streamed TV show, lasting 30 minutes and viewed in high definition will consume about 1.5 Gbytes. You see the problem both consumers and Verizon Wireless will have.

On average, mobile subscribers consume their total daily video content in a single session, meaning they have set aside some amount of time to watch video, but tend to watch multiple items during each session, according to the Bytemobile report.

On average, mobile video subscribers watch 10 videos sequentially, each viewing lasting about 60 seconds.

On a typical day, 17 percent of laptop subscribers consume video content, compared to 11 percent of iPhone subscribers and seven percent of Android subscribers.

Mobile subscribers also are choosing to watch more video at higher resolution, which means they also are consuming more bandwidth, Bytemobile says.


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Do Gaming Providers Need 10Gig-E?

Friday, August 5th, 2011
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Providers of cloud-based infrastructure and application hosting services, as well as bandwidth suppliers, might want to pay attention to recent moves by gaming companies, which are finding that, at least in some cases, cloud services providers cannot provide the network bandwidth gaming applications require, leading to performance issues.

Digital Chocolate, provider of social games such as Millionaire City and Pro MMA Fighter, decided it needed its own 10Gig-E backbone, after initially launching using Amazon’s cloud services. So Digital Chocolate is following Zynga by launching games in the cloud, then bringing them back in house when demand levels off.

Alfred Tsai, Digital Chocolate’s director of global IT and network operations, says Digital Chocolate was operating entirely in Amazon Web Services, but decided to bring some games back in-house when performance issues got to be too much. In other words, the backbone optical network was not running fast enough, with enough capacity.


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LTE Transport Cost 1/3 to 1/2 That of 3G

Friday, May 28th, 2010
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The cost of carrying one megabyte of data over its LTE network would be half to one third the cost of carrying the same data over the company’s current 3G network, Lowell McAdam, Verizon Wireless’ CEO, says. That is going to be good news both for users and mobile services providers.
Bandwidth services providers universally need to improve the efficiency of their networks, since increased data consumption typically involves non-linear revenue effects. In other words, providers earn less money, on a revenue-per-bit basis, the higher the amount of bandwidth they provide.
And though consumers will not likely appreciate a gradual shift to buckets of usage, so long as the plans, pricing and consumption patterns are relatively closely matched, people can adapt. People are used to buckets of voice and text messaging, for example.
But key to crafting such plans is that they are viewed as fair. A lower cost, higher capacity network that works better for key applications such as voice and video is a likely prerequisite.
User patterns also are changing. Unlimited plans work quite well for users and providers when consumption is low. But most users consume more bandwidth over time, driven especially by video use, which requires an order of magnitude to two orders of magnitude more capacity than voice, for example.
Verizon’s coming shift to buckets of usage for multiple devices also makes sense. As users shift to use of broadband for multiple devices, they will not prefer paying for access to each discrete device. Also, usage profiles vary by device.
Cameras and e-book readers will not typically demand much bandwidth. Nor will voice applications. Smartphone web browsing will consume more, but smartphone data consumption typically is far less than from a PC. Blending usage from a range of devices, and allowing consumers to pay once, for access on all the devices, will save users money and provide more value while at the same time allowing service providers to offer service on terms that are sustainable.
http://ipcarrier.blogspot.com/2010/05/lte-is-about-cost-of-providing-service.html?utm_source=twitterfeed&utm_medium=twitter

The cost of carrying one megabyte of data over its LTE network would be half to one third the cost of carrying the same data over the company’s current 3G network, Lowell McAdam, Verizon Wireless’ CEO, says. That is going to be good news both for users and mobile services providers.

Bandwidth services providers universally need to improve the efficiency of their networks, since increased data consumption typically involves non-linear revenue effects. In other words, providers earn less money, on a revenue-per-bit basis, the higher the amount of bandwidth they provide.

And though consumers will not likely appreciate a gradual shift to buckets of usage, so long as the plans, pricing and consumption patterns are relatively closely matched, people can adapt. People are used to buckets of voice and text messaging, for example.

But key to crafting such plans is that they are viewed as fair. A lower cost, higher capacity network that works better for key applications such as voice and video is a likely prerequisite.

User patterns also are changing. Unlimited plans work quite well for users and providers when consumption is low. But most users consume more bandwidth over time, driven especially by video use, which requires an order of magnitude to two orders of magnitude more capacity than voice, for example.

Verizon’s coming shift to buckets of usage for multiple devices also makes sense. As users shift to use of broadband for multiple devices, they will not prefer paying for access to each discrete device. Also, usage profiles vary by device.

Cameras and e-book readers will not typically demand much bandwidth. Nor will voice applications. Smartphone web browsing will consume more, but smartphone data consumption typically is far less than from a PC. Blending usage from a range of devices, and allowing consumers to pay once, for access on all the devices, will save users money and provide more value while at the same time allowing service providers to offer service on terms that are sustainable.

http://ipcarrier.blogspot.com/2010/05/lte-is-about-cost-of-providing-service.html?utm_source=twitterfeed&utm_medium=twitter


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